Jordan Fowler

Multiplayer Level Designer

Featured Projects

  • 4-player Free For All map made in Halo Infinite.

  • Solo Project.

What I did:

  • Balanced pickups and weapons to even the playing field for all skill levels.

  • Created a map flow that allowed players to get anywhere they wanted quickly.

  • Single-player Horror Roguelite made in Unreal Engine 5.

  • Team project, 10 People

  • Roles: Level Designer, User Researcher

What I did:

  • Developed a whiteboxing pipeline to help my level design teammates generate content.

  • Created rooms that could be rearranged for our layout randomization system.

  • Used level design skills to develop the tutorial.

  • 4-player Firefight King of the Hill map made in Halo Infinite.

  • Solo Project.

What I did:

  • Developed unique POIs to help players landmark where objectives were.

  • Navigated the challenge of Halo Infinite’s AI to deliver progressive encounters.

  • Created a balanced experience for both aggressive and defensive playstyles.

  • 10 Player objective-based map developed with Hammer for Counter-Strike 2.

  • Solo Project.

What I did:

  • Learned Hammer to create, implement, and iterate a Counter-Strike 2 level.

  • Shaped the map around feedback from newer and experienced players.

  • Learned the challenges of designing within the tactical shooter space to create an engaging level for players of all skill levels.