Jordan Fowler
Multiplayer Level Designer
Featured Projects
4-player Free For All map made in Halo Infinite.
Solo Project.
What I did:
Balanced pickups and weapons to even the playing field for all skill levels.
Created a map flow that allowed players to get anywhere they wanted quickly.
Single-player Horror Roguelite made in Unreal Engine 5.
Team project, 10 People
Roles: Level Designer, User Researcher
What I did:
Developed a whiteboxing pipeline to help my level design teammates generate content.
Created rooms that could be rearranged for our layout randomization system.
Used level design skills to develop the tutorial.
4-player Firefight King of the Hill map made in Halo Infinite.
Solo Project.
What I did:
Developed unique POIs to help players landmark where objectives were.
Navigated the challenge of Halo Infinite’s AI to deliver progressive encounters.
Created a balanced experience for both aggressive and defensive playstyles.
10 Player objective-based map developed with Hammer for Counter-Strike 2.
Solo Project.
What I did:
Learned Hammer to create, implement, and iterate a Counter-Strike 2 level.
Shaped the map around feedback from newer and experienced players.
Learned the challenges of designing within the tactical shooter space to create an engaging level for players of all skill levels.